Eldon Cloud


Steam passes 16 million concurrent users

     This past weekend, on October 1, 2017, Valve's Steam platform hit yet another threshold. For the first time ever, Steam has passed the 16 million concurrent users mark (picture provided below). This means that the Steam platform has achieved 16 million users online, all at once. That's quite an achievement, and yet a normal trend, if anyone has been keeping up with the statistics on Steam's platform growth over the recent years. 


     Steam has been growing faster this year, than in previous years. This year has had many successes in Triple-A titles as well as releases from up-and-coming publishers. PlayerUnknown's Battlegrounds has been a massive hit, selling millions of copies and recently nabbing the top spot for the highest concurrent user base on a single game, while being a great game with a dedicated dev team overall (As of this writing, PUBG has been recently review-bombed. Some users have been complaining that the devs have been answering report complaints by outright banning users, whether the reports against users are real or not.). Dota 2 and Counter-Strike: Global Offensive both have a steady user base, with CS:GO still reigning in over 12 million unique players per month (I know, I'm one of them). Total War: WARHAMMER II, Divinity: Original Sin 2, and Cuphead are a few recent high-quality releases. MMOs such as Final Fantasy XIV Online have a steady platform for users and others such as Black Desert Online have been able to dedicate effective support. Many high-profile releases to the PS4 and Xbox One have seen a release on Steam as well. Tekken 7NBA 2K18, and ARK: Survival Evolved just to name a few, have had great online activity this year. Some great games of years past are still going strong as well, such as Fallout 4, GTA V, and Rocket League performing with tens of thousands of concurrent users per day, and on occasion, a hundred thousand plus. And the list goes on.

     Steam's ability to keep the longevity of every video game long past what could have been done a decade ago is reflected in the massive growth this year. Congratulations to Valve Corporation and Steam. It's possible I will post again when Steam passes 17 or 18 million concurrent users. If not, I am too busy playing one of the hundreds of games I own on Steam to notice the numbers.


     This article was written & published by Eldon Cloud for www.eldoncloud.com. All information provided here comes from knowledgeable sources or through an unbiased, thoughtful, quantum analysis of space-time. © 2017 Unlimited Evolution Organization, www.eldoncloud.com.